Global 2D Gesture Recognition Market Size, Share, Growth, Trends and Forecasts, 2015 to 2022: Grand View Research

The global 2D gesture recognition market is expected to witness tremendous growth owing to growing demand in application segments. Increasing use of these technologies in healthcare for training and examining human body is expected to boost industry growth.

Technology advancements and convergence of multiple technologies is expected to open growth opportunities for industry. Growing popularity of this technology in gaming industry and increasing applications in consumer electronics is expected to boost the industry growth over the forecast period. Low operating range of 2D devices owing to lower scope of camera is expected to hinder its growth over the forecast period.

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The technology offers benefits such as high accuracy, easy interface, speed, and portability particularly in smartphones and tablets. Lack of standardization, awareness and high development costs may restrict industry growth over the forecast period. Additionally, increasing popularity of 3D techniques may hinder the 2D gesture recognition market over the forecast period.

Industry can be segmented on basis of application as automotive, transportation consumer electronics, gaming, and healthcare sectors. Growing demand of consumer electronics such as smartphones and tablets expected to favor revenue growth. Asia Pacific is expected to be key regional segment owing to boom in consumer electronics and entertainment, and fast developing application sectors. Economic development, growing demand for intuitive interface in medical electronics, industrial sectors and automobile will further contribute to regional growth over the forecast period.

Major players in the 2D gesture recognition market include CogniVue Corporation, Cognitec Systems, Elliptic Labs, Apple Corporation, Point Grab, and Advanced Micro Devices (AMD) Inc. Other prominent vendors include ArcSoft Gesture Technologies, Cross Match Technologies Inc., IrisGuard Inc., Intel Corporation, Microchip Technology Inc., Qualcomm Inc., and Thalmic Labs.

Companies such as Qualcomm Inc. and Intel are making investments in research & development to gain competitive edge. Intel’s perceptual computing SDK is supports various modules related to; facial & speech tracking along with close-range tracking such as finger, hand, gestures, and object tracking.

In October 2013, Google announced the acquisition of Flutter, to enhance its product portfolio. Eyesight formed an alliance with the Korean manufacture Innodigital to launch set-top-box that convert television into natural and intuitive hand motion enabled smart devices.

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