Global Video Game Market Size, Share, Growth Report to 2014-2018 by Radiant Insights, Inc

Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, console, mobile devices, PCs, and others. There are various types of games available for different gaming platforms.


TechNavio’s analysts forecast the Global Video Game market to grow at a CAGR of 8.30 percent over the period 2013-2018.


Covered in this Report

This report covers the present scenario and the growth prospects of the Global Video Game market for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The report does not include the spending on the hardware used for playing video games.


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TechNavio’s report, the Global Video Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, Latin America, and North America; it also covers the Global Video Game market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.


Key Regions



Latin America

North America

Key Vendors

Activision Blizzard

Electronic Arts


Giant Interactive Group






Rovio Entertainment

Sony Computer Entertainment

Take-Two Interactive Software

Ubisoft Entertainment

Other Prominent Vendors

4A Games

5th Cell Media

Access Games

ACE Team

Active Gaming Media

Aeria Games and Entertainment

Anino Games

Ankama Games

Asobo Studio

Behavior Interactive





Cryptic Studios

Disney Interactive

Digital Chocolate




Glu Games


GungHo Entertainment


India Games

Infinity Ward

Jagex Games Studio



Kiloo ApS


MercurySteam Entertainment

Microsoft Studio

Minh Chau


Namco Bandai Games


Oberon Media


Perfect World

Punch Entertainment


Rockstar North

Rocksteady Studios


Shanda Interactive Entertainment


Sony Computer Entertainment

Sony Online Entertainment

Square Enix Holdings

SYBO Games

Syn Sophia

Tencent Holdings

The Lego Group


Visual Concepts

Warner Bros. Interactive Entertainment



Market Driver

Increased Usage of Smartphones and Tablets for Playing Games

For a full, detailed list, view our report


Market Challenge

High Cost of Gaming Console Hardware

For a full, detailed list, view our report


Market Trend

Increased Development of Hardware Platforms

For a full, detailed list, view our report


Key Questions Answered in this Report

What will the market size be in 2018 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?


About Us

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